Subsystem game ​
#include <swofty/game/game.hpp>Structs4
Functions14
bool Game_Career_IsDriverCareerMode(const void* championship)
void Game_CareerWizard_PushNextStep(void* wizard)
bool Game_CareerWizard_StartsInF1(void* entrants, void* wizard_data, const char* entrant_list)
void Game_DriverSelectHeader_SetTabState(void* header, uint64_t tab, uint8_t content_visible, uint8_t enabled)
void Game_EngineMgmt_AddGridPenalty(void* engine_management, const uint32_t* driver, uint32_t places, uint32_t reason)
void Game_EngineMgmt_ApplySessionWear(void* engine_management, uint32_t driver, float amount, uint8_t flag)
void* Game_EntrantsUi_BuildCharacterRef(void* out, const uint8_t* character, void* node)
int64_t Game_EntrantsUi_OnCharacterListLoaded(void* ctx, const void* message)
void Game_F1WorldActivityContainer_SelectEntrantList(void* container, const char* entrant_list)
float Game_Rnd_CalcUpgradeTypeProgress(void*const* instances, uint8_t type, uint8_t state, const void* meta)
void Game_Rnd_FillVehicleUpgrades(void* component, uint8_t car, uint8_t a3, uint8_t a4)
void Game_SeasonLength_ApplyPreset(void* component, uint8_t preset)
uint64_t Game_SeasonLength_PushCalendarEntry(void* calendar, const void* entry)
void Game_SpeechSystem_PostLine(void* speech, void* line, uint8_t retrigger)
Data5
uint32_t g_Game_FlowLinkStay
void* g_Game_Manager
void* g_Game_MessageBus
void* g_Game_Root
void* k_Game_TrackListComponentDesc
Virtual tables3
vtable vt_Game_CareerWizardSettingsSelectViewModel
vtable vt_Game_DriverCareerSlotPredicate
vtable vt_Game_TrackListComponent
Call sites1
call site_Game_DriverSelectHeader_BuildTabs
Patch sites3
site site_Game_CareerWizard_BackRoute
site site_Game_CareerWizardConfirm_NextRoute
site site_Game_DriverSelect_BackRoute
Generated from native/dist/swofty/addons/core/bindings.json for build d873a1c8d204. See the Game API overview for status levels.