Subsystem entrants ​
#include <swofty/game/entrants.hpp>Structs2
struct EntrantRecord {
0x0void** vtable; experimental
0x48uint32_t ordinal_flags; experimental
0x50uint8_t id_lo; experimental
0x52uint16_t id_hi; experimental
0x54uint32_t driver_customisation; experimental
0x58uint32_t team_stat_id; experimental
0x5cuint32_t vehicle_ref; experimental
0x60uint32_t driver_reg_value; experimental
0x64uint32_t vehicle_customisation; experimental
0x68uint32_t badge_stat_id; experimental
0x70void** subobj_vtable; experimental
0x78uint32_t const_ffff0012; experimental
0x80uint16_t team_position; experimental
0x83uint8_t car_number; experimental
};
struct EntrantWriteData {
0x0uint32_t driver; experimental
0x4uint32_t driver_customisation; experimental
0x8uint32_t team_stat_id; experimental
0xcuint32_t vehicle_ref; experimental
0x10uint32_t driver_reg_value; experimental
0x14uint32_t vehicle_customisation; experimental
0x18uint32_t badge_stat_id; experimental
0x28uint32_t seat_value; experimental
};
Generated from native/dist/swofty/addons/core/bindings.json for build d873a1c8d204. See the Game API overview for status levels.