Subsystem fe_tiles ​

#include <swofty/game/fe_tiles.hpp>

Front-end tile lists and the items they hold.

Structs6
struct Action {
0x0int32_t type; experimental
0x8NeStr* str; experimental
};
struct HomeItem {
0x0ItemVtbl* vtable; stable
0x10NeStr* id; experimental
0x18VmPropHolder button_node; stable
};
struct ItemVtbl {
0x20void* populate; stable
0x28void* get_action; stable
};
struct Tile {
0xd0HomeItem* item; stable
};
struct TileEntry {
0x8Tile* tile; stable
};
struct TileList {
0x78TileEntry* items_begin; stable
0x80TileEntry* items_end; stable
};
Functions2
void FeTile_Build_List(TileList* self, void* ctx, void* a3, void* a4, uint8_t menu_kind, uint8_t sub_kind, uint32_t a7)
stableL3rva 0x173df80
void FeTile_ItemBase_Populate(HomeItem* item, void* node, uint32_t a7)
stableL3rva 0x1697b90

Generated from native/dist/swofty/mods/core/bindings.json for build d873a1c8d204. See the Game API overview for status levels.